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How Gaming and Social Media Use Impacts Adolescent Functioning

Course #: 06-1071

Price: $6.00

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CE Credit Hours: 1.00 Continuing Education Credit Hours

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How to Take This Course:

  • 1 View Course Worksheet -  View the course worksheet or print it out to review later
  • 2 Read the Course Material -  As you read through, mark your answers on the course worksheet to be prepared for the exam
  • 3 Take Exam -  You must achieve a score of 75% or higher in order to earn credit for the course.
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CE Course Description

In recent decades, increased technology use has become a part of daily life for adolescents, and intensive gaming and social media use have frequently been linked to the development of addictive-like behaviors among youth.  The purpose of this intermediate level continuing education course, developed using information from the Journal of Behavioral Addictions, is to analyze findings from a longitudinal study that examined whether internet gaming disorder (IGD) and social media disorder (SMD) predict a decline in life satisfaction, perceived social capability, and learning outcomes over time among adolescents.  A discussion of whether IGD and SMD should be regarded as behavioral addictions and whether the current IGD and SMD criteria adequately distinguish highly engaged, non-disordered users of games and social media from disordered users is included as well as an overview of the symptoms of IGD and SMD.

Author: Journal of Behavioral Addictions

CE Course Objectives

  1. Evaluate the need to better understand the impact of internet gaming disorder (IGD) and social media disorder (SMD) on adolescent development.
  2. Describe the core criteria used to define IGD and SMD along with the negative consequences of these disorders.
  3. Summarize methods and findings from a longitudinal study examining whether IGD and SMD predict a decline in life satisfaction, perceived social capability, and learning outcomes over time among adolescents.
  4. Discuss whether IGD and SMD should be regarded as behavioral addictions and whether the current IGD and SMD criteria adequately distinguish highly engaged, non-disordered users of games and social media from disordered users.
  5. Differentiate between the symptoms of internet gaming disorder and social media disorder and discuss how boys and girls are impacted differently.
  6. Identify study conclusions and implications for further research.

CE Course Outline

  1. Abstract - 5 minutes
  2. Introduction - 10 minutes
  3. Methods - 12 minutes
  4. Results - 12 minutes
  5. Discussion - 10 minutes
  6. Conclusions - 6 minutes
  7. References - 5 minutes

Total Time: 60 minutes (1 hour)
Course Level: Introductory


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Course Date: 2019-11-01

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We will disclose, in advance, any proprietary interest in any product, instrument, device, service, or material to be discussed during the learning event, as well as the source of any third-party compensation related to the presentation. This policy applies to both our organization and contractors. If such proprietary/financial interests exist, we will publish a disclaimer in marketing or instructional materials for a course.

No conflict of interest or relevant financial relationship was identified for this learning activity for individuals in a position to control content.

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